Wow! What an unusual project. I love it! The idea of taking html code and changing it for projects with kids is so cool.
Thanks!
Wow! What an unusual project. I love it! The idea of taking html code and changing it for projects with kids is so cool.
Thanks!
We hacked Lord of the Rings Monopoly and changed it to Land of Writer’s:
· Instead of “jail” it’s “Published- collect $500 and a visit with Oprah for her book club”
· Instead of “Go to jail” it’s “Win the Newberry”
o either of these ends the game and everyone returns to “Go” to start again
· If you get the symbol on the dice- you lose a turn
· land on People = add a new character in the story
· land on Horses = someone in the story has to travel somewhere
· land on Events= change or add events in the story
· You can move whichever direction around the board you want
· Make up a collective story as you go and change it as you land on things
· You can double the dice score if you want
· When you land on a space, you can use the word or the picture to add to the story
I see helping students take risks in writing as one of my key teaching goals — so in a sense, all writing is hacking, as in questioning, finding alternatives to, undermining standardized and templated forms of expression, and also knowing when those forms are useful and employing them knowingly and thoughtfully.
At the WIDE-EMU Un-Conference, Andrea Zellner introduced us to Hackasuarus and the idea that we can remix websites as a form of digital writing and expression. So, given the very limited time that we had, I wanted to try to make something that was a political commentary. This was an interesting digital writing process, as I had to quickly learn how to use the Hackasaurus “X-Ray Goggles” then identify a website that I wanted to critique, find alternative images to place in that website (alternate logo and alternate ad) and use a photo editing service to hack together two sections of the image (to remove a banner ad) before posting to Flickr.
That’s a heck of a lot to do in just 15 minutes, and it raises questions about what we are able (and should do) with students in our writing classrooms, but here is my final image:

Quite a neat idea, and one that I need to consider as I think about teaching ENG 201 next semester…
Post created by Troy Hicks

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
First and foremost, I have to say this: I am not a digitally literate person. I’m more digitally literate than my mom, but I fill in the blanks on someone else’s template when I blog. However, I think this addresses the question asked, “How do we place these hacking tools in the repertoire of a digitally literate person today?”
I hacked my own blog!
Does this enhance or detract from growing writers? Well, we study the why and how of composition, right? And if we agree that craft (ie: non-traditional, unconventional, emergent, pick your buzzword) functions as composition, coding and html are necessary aspects of digital literacy.
What do we have to say to the world about hacking and writing? Did you see the superhero girl on hackasaurus.org? I think I’ve found a new role model for my daughter.
I made a site there (hackasaurus), too, through htmlpad.
-Chelsea Lonsdale
@parablematernal
nashifeet.blogspot.com
parablematernal.wordpress.com
I (Chad) wanted to capture a few thoughts about today’s Hack Jam with the Central Virginia Writing Project (CVWP) before I forget them or muddle them.
CVWP site directors Jane Hansen and Kateri Thunder invited me to join the CVWP Summer Institute for a morning of discussion about educational technology. The group expressed interest in a wide variety of topics ranging in scope from game-based learning to specific screen-casting tools. I wasn’t sure how to approach the different interests and needs expressed by the institute’s participants, but I figured that if we started a conversation together, we would be fine.
I also thought that a hack jam might help us talk about approaches to technology, rather than about specific technologies. So I brought along three sets of Monopoly - you know, just in case. Like how Paul Allison never goes anywhere without a microphone.
Given the choice between a conversation about different tech topics or a hack jam, the group chose to hack. I remember one participant expressing some worry - the hack jam “sounded like something you had to have a lot of preparation for.” I brought out Monopoly to set us all at ease and we began to play by imagining new ways to play.
Each group approached hacking Monopoly differently. One group collaboratively decided on an entire rule-set before starting to play. One group started with all the houses and hotels already in play. One group started with all the houses and hotels in the middle of the board. It was great to watch each group, in its own way, move farther and farther from parts of Monopoly. While one player rightly pointed out that this hacking activity could be done with any board game, we agreed that games like Monopoly - those with which many people have a common experience - are best for ice-breaking over a hack.
I’m not sure I gave enough time for us to share out our new games before we moved on to visualizing hackers and hacking. Our group talked a lot about the negative connotations of hacking, but also asserted that digital agency and authorship were missing from - and desperately needed in - most schools and classrooms.
When we tried to come up with synonyms for hacker, we wondered how using those synonyms - like “author” or “digital producer” - sent power and/or positive connotations back into hacking. If a hacker can be called an author, does that mean we should view and treat hackers as authors?
The group consistently named and described the tensions of hacking without being at all defensive about hacking or dismissing it from their work.
We talked about whether or not technology is neutral (consider the biases Rushkoff would cite), but also about how important it is to weigh human intent in using technology, or in choosing to program or not.
Before we played with Hackasaurus and the Web X-Ray Goggles, we talked about access and equity and the role of hacking in teaching. What rules can be bent and broken to give authorship, control, and voice over to those kept out of digital/social programming courses in our schools? How can we hack school in positive ways for students and their learning? I mentioned Greg Hill’s work with the Disruption Department.
You can see some of our hacks below - I will add more as they arrive.
Here are some thoughts from hack jam participants, captured by Jane in her notes:
I hope all of today’s hack jam participants will share a reflection here, as well. Please let me know if any of us facilitators can be of service to your schools!
In thinking about hacking the Douglas Rushkoff’s SXSW talk, I remembered the scenes from Akira in which government communications technicians (?) type with prosthetic finger buds shooting out on filaments from each “normal” finger. When will we reach a tipping point at which our technology alters our physiology, not just our behaviors, or are we there already? Do current and emergent interfaces make the need for more fingers obsolete?